using InitializerModel; using PhihongEv.Lib; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; namespace ConfigEditor { /// /// NewModelNameDlg.xaml 的互動邏輯 /// public partial class NewModelNameDlg : Window { public NewModelNameDlg() { InitializeComponent(); } public string ModelName => uxModelName.Text; private void OK_Click(object sender, RoutedEventArgs e) { var enterdModelName = uxModelName.Text; if (!SystemID.TryLooseParse(enterdModelName, out _)) { MessageBox.Show("model name error"); return; } var folderPath = EvseSettingConfig.GetModelFolder(enterdModelName); if (Directory.Exists(folderPath)) { MessageBox.Show("model folder exist"); return; } DialogResult = true; this.Close(); } } }